Junliang Zhang
Senior Material Artist at 31st Union | 2K Games
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Diablo IV
Hogwarts Legacy
No Way Out - A Dead Realm Tale
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Souls of the Wind
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80.lv Article - Tech Tips on Stylized Scenes in Unreal 4
University of Utah - EAE - Technical Art IV Portfolio Presentation Two Breakdown
University of Utah - EAE - Technical Art IV Portfolio Presentation One Demo Reel
80.lv Article - Creating a Cyberpunk Chinese City in UE4
80.lv 虚幻4引擎个人独家专访赛博朋克: 霓虹中国(CyberNeon)全流程技术解析教程
Adobe Substance Article Texturing Breakdown – Creating a Cyberpunk Environment with Junliang Zhang
Adobe Substance 虚幻4引擎个人独家专访赛博朋克: 霓虹中国(CyberNeon) 材质分析中文技术教程
New York Film Academy BFA Game Design Alum Crafts Breathtaking World of ‘CyberNeon’ by Scott Rogers
The Rookies Breakdown Article - Creating a Chinese CyberNeon Game Environment In UE4
瑞云渲染(RAYVISION) Siggraph 2019 独家专访(Exclusive Interview) - 赛博朋克: 霓虹中国(CyberNeon)
Experience Points Article - Procedural Forest Terrain Production with Houdini and UE4
80.lv Article - Procedural Death Stranding Landscape in Houdini and UE4
80.lv Article - Procedural Forest Terrain Production with Houdini and UE4
80.lv Houdini和虚幻4引擎个人独家专访 - 高效搭建森林场景(Procedural Forest Terrain)全流程中文技术解析教程
80.lv Article - Mimicking Prey and Alien Isolation Lighting in UE4
80.lv 虚幻4引擎个人独家专访灯光技术的运用全中文教程
The Rookies Breakdown Article - Creating a Space Fighter with Substance Painter for Games
The Rookies Breakdown Article - Creating Your First Snow Mountain with World Machine for Games
Pokemon Material Creation Tutorial Breakdown in Houdini
Maya Python - Procedural Building Creator v1.1
Procedural Spline Tool For UE4 Blueprint
Procedural Building Creation with Vertex Color Method Tutorial and breakdown For UE4
Procedural Death Stranding Fan Art Landscape Tutorial Completed Series with Houdini and UE4
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