I am thrilled to announce that I am joining 2K Games Silicon Valley Studio, 31st Union, as a Senior Material Artist to work on unannounced projects. I will have the opportunity to showcase my professional skills and creativity, collaborating with a team of talented artists from around the world to develop exciting new games in the game industry.
Diablo IV: Vessel of Hatred
Diablo IV
Hogwarts Legacy
3D Environment, lighting and props creation for the unannounced title
Duties:
- Responsible for making 3D Environment, lighting and props.
- Designed visually interesting levels by creating assets, textures and shaders following a PBR workflow
- Worked closely with art directors and level designers to create an ultra high quality exciting gaming world to explore while maintaining a great performance of the game.
- Created high poly organic and hard surface models to generate high quality texture maps for some various assets.
3D Environment, lighting and props creation for the No Way Out - A Dead Realm Tale.
Duties:
- Responsible for making 3D Environment, lighting and props.
- Designed visually interesting levels by creating assets, textures and shaders following a PBR workflow.
- Worked closely with art directors and level designers to create an ultra high quality exciting gaming world to explore while maintaining a great performance of the game.
- Created high poly organic and hard surface models to generate high quality texture maps for some various assets. See less.
Duties:
- Responsible for making lighting and set dressing.
- Designed visually interesting materials by creating assets, textures and shaders following a cartooning art styles
- Worked closely with art directors and level designers to create an ultra high quality exciting gaming world to explore while maintaining a great performance of the game.
3D Environment, lighting and props creation for Dead Realm (PC)
Duties:
- Responsible for making 3D Environment, lighting and props.
- Designed visually interesting levels by creating assets, textures and shaders following a PBR workflow
- Worked closely with art directors and level designers to create an ultra high quality exciting gaming world to explore while maintaining a great performance of the game.
- Created high poly organic and hard surface models to generate high quality texture maps for some various assets.