Original 80lv Link:
https://80.lv/articles/breaking-down-a-stylized-scene-in-unreal-engine/
In this extensive breakdown, Junliang Zhang talked about the workflow behind the artist's portfolio presentation project made for the University of Utah's EAE course. In the 30-minute video, the author talks about the post-process and rendering features that were used in the project, and that allowed the author to control the color palette of the entire scene.
I was fortunate to get a chance to share my stylized tech art breakdown series for the production of our thesis project with 80lv.
Souls of the Wind on STEAM for FREE:
https://store.steampowered.com/app/1573970/Souls_of_the_Wind/
Credits:
Character Artist & Animator: Aaron Kapral
Audio Designer: Anita Lin
Gameplay Programmer: Azhar Siddiqui
Level, Environment, & Content Designer: Bradley Dawn
Lead Engineer & Creative Director: Casey Gatlin
Level Designer: Conner Workman
Social Media Manager: Darianne Salinas
Producer & Game Designer: Deeprashmi Nath
Gameplay Programmer: Don Wang
Narrative & Level Designer: Jennifer Egan
VFX & Shader Artist: Jolie Uk
Lighting & Technical Artist: Junliang Zhang
Gameplay Programmer: Kevin Le
Gameplay & Tools Programmer: Manas Rawat
UX/UI Artist: Mingxi Zou
Level & Game Designer: Nero Cao
Gameplay Programmer: Saaransh Vatsa
Thank you all!
Junliang