Procedural Building Creation with Vertex Color Method Tutorial and breakdown For UE4

The goal of this project is to create a procedural building with the vertex color method and blueprint in UE4. First of all, I used Maya to model a building modular asset and textured in Substance Painter. Second, I import the FBX file into Houdini to make a vertex color so that I can control vertex color data info in UE4 shader. That's great learning progress, and I have learned a lot of tech arts.

Inspired by Tech Art Aid:
UE4: Good-Looking Randomization for Procedural Buildings
https://youtu.be/J5LXIApQmzA

This is one of my Technical Art IV course demos.

Thank you!
Junliang

Date
February 2, 2021